• Fix for render issues with high DPI settings

    This is so embarassing so I have to post it here since I continously get this error from time to time and never seems to remember how to fix it.

  • Sideloading UWP apps on Windows 10

    I’ve helped several clients build UWP apps and games and one thing that is repeatedly asked is for the possibility to install test versions of apps without the need of downloading from Store. This is not a forgotten feature at all in the Microsoft ecosystem and something that works just fine, however it takes some manual steps and this post is intended to guide you through those steps.

  • Prototyping with Unity - del 4

    Afters another session with Blender, it’s starting to come together.

  • Prototyping with Unity - del 3

    Now I’ve managed to get a simple texture to give the tower a bit more juice, not really satisfied with either the graphics nor how I solved the atlas use for all the different parts of the tower, but it works sufficient. I also took some time to model a builder, it doesn’t really fit into the greek concept, but it will have to due, since there are some other stuff I want to investigate:

  • Prototyping with Unity - part 2

    Here is an update of the small Santorini-protoype. I’ve had a couple of fun evenings trying to understand Blender to be able create the models that at least look like the ones in the box.

  • Prototyping with Unity

    This is a prototype of the excellent board game Santorini, implemented with Unity. The game is a two player game in which players take turn in moving builders and building towers, trying to either move a builder to the third level, or stop the other playing from being able to move.

  • Multiple namespaces in Windows Runtime Component with C++/WinRT

    When creating Windows Runtime Components with C++/WinRT I stumbled upon an interesting issue related to namespaces. The problem was that if the .DLL contains components defined in different namespaces, the compiler will generate multiple .winmd files. But when referencing the runtime component from a client project only the topmost (default) namespace is exposed meaning that we have to somehow merge the multiple .winmd files into a single one.

  • Alternatives for events in UWP apps built with C++

    There are some alternatives when subscribing to an event in an UWP application being built with C++.

  • Bizzy Bees with Typescript

    In an effort to learn more about Typescript which is a programming language superset of Javascript, I’ve spent a couple of hours in translating Tess Ferrandez XNA implementation.

  • Introducing programming

    I’ve just returned from a very interesting and motivating day in which I was invited to Bällstabergsskolan in Vallentuna to introduce some of the students to programming. The school has an initiative called “the students choice” in which the students gets to choose activities for a full day that normally isn’t included in the curriculum and hence “Programming” was a topic.

  • Things to consider when using Microsoft Engagement SDK

    A cool framework that we as developers of UWP applications can use to better engage with our customers is the Microsoft Engagement SDK. There are however some things we need to consider.

  • Fun with Advent of Code Day 13.2 and Surface Dial

    Warning: This post does include the solution to Advent of Code 2016 Day 13 part 2!

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